Overview and Orientation of Disneyland

When you arrive at Disneyland, you get a map of Disneyland that points out the various attractions that can be found in each of the different themed lands, so that you can plan your journey.  Not everyone visits every attraction, and there is so much to do at Disneyland that it often takes several trips to see everything.  Similarly, this chapter will reflect Disneyland.  We will begin with a map, actually several, and a look into Disneyland’s structure, including a grand tour of Disneyland which will orient us and help us plan our journey.  Once we have seen the map and the overall layout of Disneyland, we will all be on the same page and know what to find where—this is akin to entering the park and walking down Main Street USA.  Everyone enters Disneyland the same way, which serves to orient and also to set the tone for the rest of the visit.  As at Disneyland, upon reaching the hub at the end of Main Street USA, where you go is up to you, and in this chapter, too, you can feel free to do the same.

Disneyland uses narrative extensively, and contains narratives within its different themed lands, yet Disneyland itself is not a coherent narrative.  This chapter, too, reflects the paradoxically narrative yet non-narrative nature of Disneyland. 

The different sections of this chapter will be arranged like Disneyland into areas that reflect different themes, and for fun, will be archetypally situated onto the map of Disneyland.  Disneyland is amazingly complex, and many things go on behind the scenes.  In this chapter as well, at some points you can peer further into a subject, but you do not have to.

Disneyland is famous for its remarkable detail. Various guidebooks point out some of these interesting pieces of information and two books by Yee and Shultz (2003, 2005) are solely about interesting Disneyland details, shining lights on the little touches that bestow such magic on Disneyland.  Our experience can be enriched if we know where to find the little extras that Disneyland is famous for. For example, many of the windows above Main Street USA contain whimsical tributes to some of the important people who helped design, build and run Disneyland over the years, and sometimes inside jokes as well.  Knowing about these Disneyland details “makes the magic they create more apparent” (Yee & Shultz, 2003, p. 7).  These myriad of details add to the richness and magic of the Magic Kingdom. 

This chapter will give a deeper look into the archetypal side of the “Disney magic” as it is called.  So, as I describe Disneyland’s structure and we later take our tour, along the way, I will continue to allude to optional excursional essays that can be taken, which are archetypally associated with the different themed spaces of Disneyland.  These excursions not only show archetypally how Disneyland plays, but they also, at times, allude to different play concepts that have been archetypally situated within them.

At Disneyland, you may choose to avoid entire lands completely, or only visit a single attraction in one land and spend most of your time in another land. similarly, in the two Disneyland chapters, I will mention different excursions during the "Overview" and "Grand Tour." For each particular excursion, you can take the entire excursion, or choose to only explore a part of it.  As we go along, I will mention [in brackets] different excursions that you may want to take, to further experience the archetypes at play in a deeper way, and where they are located. The excursions will also be highlighted with icons along the way, in much the same way as the different photo spots are marked at Disneyland.  That way you can decide if you want to go there or not, and when.  At the end of the grand tour, all of the excursions and their locations will be summarized and links directly to them will be provided.

Disneyland’s Structure
** Going for Baroque?
** Overviews of the Overall Structure
** Many Maps, Many Meanings or Many Meanings of the Map
** More Playful Versions—Nye and I
** Archetypal Nature and Cartographic Correspondences
** Neptunian Playground

The Grand Tour of Disneyland’s Lands
** Main Street USA
*** Main Street as Strategic Opening Shot
*** Main Street USA as Mediator

The Central Importance of the Center—The Hub and Sleeping Beauty Castle
** The Hub
** Sleeping Beauty Castle
** Fantasyland
** New Orleans Square
** Frontierland and Adventureland
** Tomorrowland
*** Tomorrowland’s Troubles
*** Tomorrowland, Terminal Space, and the Transcendent

Explanations of Different Excursions and Links to Them
** The Antistructure Excursion
** The Art of the Show Excursion 
** The Cherishing of Childhood Excursion 
** The Looking-Back and Looking-Forward Excursion
** The Child of the Times Excursion
** The Amusing Ancestry Excursion

Disneyland’s Structure

Going for Baroque?

Imagine that you are on the game show Jeopardy and the "Final Jeopardy" category is "Art and Architecture."  It is a tight race and the only way you can win is to bet all of your money.  Being familiar with the game, you know that the answer will be presented and you have to guess the question.  The host, Alex Trebeck, reads aloud: “It is surrounded by mounded earthen works, and revolves around a central point where the castle is located, with radiating avenues.  A monumental avenue leads to the castle where parades and reviews take place, and of course, fireworks illuminate the night.”  As the familiar "Jeopardy" tune plays in the background, you breathe a sigh of relief and quickly scribble your answer: “What is Disneyland?”  Well, actually the right “question”/answer was: What is a baroque medieval capital?”

A. Moore (1980) points out in a much more serious way, how Disneyland’s structure is similar to that of the medieval capitals such as that of Sun King Louis XIV which mirrored the macrocosm of the solar system.  This is just one of the different discussions of Disneyland’s structure.  In this section, we will discuss overviews of the overall structure of Disneyland, and see how different cartographies map onto Disneyland, as we explore different maps and meanings, I will also offer my own interpretation, using Grof's cartographic correspondences, and then we will go on a short tour of each different land.  After the tour, I will give a summary of the archetypal excursions offered, briefly what they are about and give their location and links to them will be provided for quicker access. At the end of the chapter, the Impact of Disneyland section contains the lessons that Disneyland holds for us.

Overviews of the Overall Structure

Disneyland is its own world: a supreme example of hermeneutics, where the work not only opens up a world, but is its own world and represents other imaginal worlds—literary, cinematic and otherwise within itself.  At Disneyland, you can literally physically enter into the world of the work, and participate in it, while going to and fro!  That is Disneyland's design.  Disneyland is a shared experience and an influential landmark.  At Disneyland, you can go round and round, as well in many different circles, from the Disneyland Railroad which encircles the park, to many of the rides that go round and round, beginning and ending in the same place.  The Disneyland railroad is a bit reminiscent of the hermeneutic circle, because you can get on and off in different places!  In 1953, before Disneyland was built, Disney explicated his vision in an outline of the Disneyland Project, which alludes to the third movement of hermeneutics—application: 

The idea of Disneyland is a simple one.  It will be a place for people to find happiness and knowledge.  It will be a place for parents and children to share pleasant times together in one another’s company:  a place for teachers and pupils to discover greater ways of understanding and education.  Here the older generation can recapture the nostalgia of days gone by, and the younger generation can savor the challenge of the future.  Here will be the wonders of Nature and Man for all to see and understand.  Disneyland will be based upon and dedicated to the ideals, the dreams and hard facts that have created America.  And it will be uniquely equipped to dramatize these dreams and facts and to send them forth as a source of courage and inspiration to the world.  Disneyland will be something of a fair, an exhibition, a playground, a community center, a museum of living facts, and a showpiece of beauty and magic.  It will be filled with the accomplishments, the joys and hope of the world we live in.  And it will remind us and show us how to make these wonders part of our own lives.  (Wakefield, 1990, p. 106)

As can be seen, many of these sentiments were encapsulated in the dedication plaque.  They also marvelously express the Uranian-Neptunian dance that is at the heart of Disneyland, since these archetypes figure prominently in Disneyland’s underlying plan. Wakefield (1990) says that this outline, used to obtain financial backing, “reading like a utopian manifesto . . . provides us with an insight into an understanding of Disney’s previous film work which must be regarded as a blueprint for the later theme parks” (p. 106). 

Wakefield (1990) sees two different patterns at work in Disneyland: death and rebirth, and the grafting of real actors into imaginary landscapes.  In the former category he sees the park experience akin to a rite of passage:

Films such as Snow White (1937) or Sleeping Beauty (1959)  are classic examples, are tales of death, rebirth, suspended animation and miraculous redemption.  These themes find their corollary in the Disneyland experience.  The past, as we shall see, is represented as a dead and inert mass, committing the future to an unwanted half-life that can only be broken when it is co-opted by the imagination of the child and is resurrected in the present.  Whilst history is resurrected from the dead only to be reborn within the theme parks, the visitors themselves are required to suspend animation when they enter the Mecca of fun; to leave one’s car is in a sense to leave something of one’s American humanity and in an act of abandonment to consign oneself to another power.  Restoration and redemption only occur when one returns to the parking lot and re-enters the ‘reality’ of the non-Disney world, bearing, and enhanced by, the fruit of the Disney experience.   Walt’s reality redeems American reality within this spiraling and tautologous logic of the ‘second world.’ (p. 106)

Ray Bradbury, a Disneyland enthusiast, echoes this rebirth theme: “Disneyland causes you to care all over again.  You feel that it is the first day of spring of that special year when you discovered you were really alive” (Holliss & Sibley, 1988a, p. 68). 

The second pattern that Wakefield (1990) sees in Disneyland is the grafting of real actors into an imaginary landscape, which goes back to Disney’s first animation experiences, and his Alice in Cartoonland series that began in 1922.  In that series, several actual live-action Alices over the years cavorted with animated animals on animated backgrounds.  In later films, such as Mary Poppins (Stevenson, 1964), which we will discuss at length in its own chapter, Mary takes the Bert and the children into an imaginary landscape when they jump into the chalk picture in the park, and other imaginal experiences ensue after that.  Lastly, in Tron (Lisberger, 1982), Jeff Bridges, the “user” enters into the imaginal world of the computer and finds himself involved in gladiatorial games. Wakefield (1990) notes that these movies

can all be read as in some way exploring the genre established by Lewis Carroll.  However, it is in the theme parks that we see the soliloquy to this Carrollian obsession—where ‘real’ people meet the ‘reality’ of their childhood dreams.  In this un(adult)erated utopia, the epiphany of the hyperreal pervades not just the spectacle, but also the whole set of relations that participate in its existence.  As Debord was to claim in the late 1960s, “the spectacle is not just a collection of images, but a social relation among people mediated by images.” (pp. 106-107)

Interestingly, Disney’s fully animated version of Alice in Wonderland appeared in 1951, after having had to go back to the drawing boards several times over the years since 1933.  Disney’s Alice, loosely following a mélange of Carroll’s novels, plunges into a rather surreal imaginal world after following the White Rabbit.  Disney’s Alice in Wonderland (Geronimi and Jackson, 1951) synchronistically debuted during the planning stages of Disneyland in 1951, and was the first Disney film to be introduced or promoted on television during Disney’s first foray into television—the 1950 Christmas Special, where the Mad Hatter’s Tea Party clip was shown.  Once again, we have a confluence of the Uranus-Neptune planetary archetypes with this premiere pairing of fantasy and technology.

Disneyland provides a series of stories with death-rebirth themes that can actually be physically participated in—movies that can be walked or ridden into, since different rides follow the Disney versions of classic children’s stories.  Indeed, this death-rebirth theme seems to be eternally returning, and we, too, will return to the death-rebirth theme shortly when we explore Disneyland’s structure archetypally in the following section. First, I will consider others' interpretations of the map of Disneyland before applying Grof's cartography to Disney’s creation.

Continued on page 2

Overview of Disneyland
Guide to the Magic of Disneyland
Archetypal map of disneyland
Disney Details--Main Street USA windows
Kodak picture spot
Jeopardy answer: What is Disneyland?
Fireworks above Sleeping Beauty Castle
Map of Disneyland at 50 magical years exhibit
Disneyland dedication plaque
Snwo White--the story the movie the ride
Alice in Cartoonland
Tron
Walt and Alice in DIsney Christmas Special
Mad Teaparty clip from Christmas Special
Pages 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Home Welcome Intro and Method Cosmic Setup Cosmic Game
Interlude Kaleidoscope of Culture Odds & Ends Site Map
© 2005-2007 Karen Pohn
Karen Pohn is not associated in any official way with the Walt Disney Company, its subsidiaries, or its affiliates. The official Disney site is available at www.disney.com. This web site cosmicplay.net is my dissertation for my PhD in Depth Psychology at Pacifica Graduate Institute, www.pacifica.edu
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